![]() This appears to not be prioritized by location, but seems to be completely randomly selected as I've been connected with Canada, Finland, Australia, the UK, and just now Sweden, long before I've been connected to someone in the US. It continues to feed you a new ip every few seconds to several minutes. Dark Souls creates a P2P IP Pool of other players as you play the game:ĭark Souls connects to GFWL (65.55.42.54, 65.55.42.52 and 64.4.11.25) for authentication and then Data.exe communicates with a single GFWL ip (65.55.42.52, for me) and starts adding player ip's into your P2P ip pool. The host must be human (The client can be human or undead) and WITHIN 15% + 10 Whole Number Soul Levels above or below the client. Originally posted by jonaswashe:The Definitive Dark Souls (PC) Network Connectivity Guide ![]()
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